Book 3 - The Smoking Gun
Different values: 29
=====================================
object {Book 3 - The Smoking Gun}
    _id : string {Book 3 - The Smoking Gun._id} (all different values)
    folder : string {Book 3 - The Smoking Gun.folder} (same value: 'NsxTl9kaBnuiTZY7')
    img : string {Book 3 - The Smoking Gun.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x28)
        'systems/pf2e/icons/default-icons/hazard.svg' (x1)
    items : array<object> {Book 3 - The Smoking Gun.items}
        Length: min=2 max=33
        Value type: object {Book 3 - The Smoking Gun.items.[]}
            _id : string {Book 3 - The Smoking Gun.items.[]._id} (255 different values)
            [_stats] : object {Book 3 - The Smoking Gun.items.[]._stats}
                compendiumSource : string {Book 3 - The Smoking Gun.items.[]._stats.compendiumSource} (74 different values)
            img : string {Book 3 - The Smoking Gun.items.[].img} (66 different values)
            name : string {Book 3 - The Smoking Gun.items.[].name} (199 different values)
            sort : integer {Book 3 - The Smoking Gun.items.[].sort} (34 different values)
            system : object {Book 3 - The Smoking Gun.items.[].system}
                [acBonus] : integer {Book 3 - The Smoking Gun.items.[].system.acBonus} (4 different values)
                    4 (x5)
                    6 (x1)
                    1 (x1)
                    3 (x1)
                [actionType] : object {Book 3 - The Smoking Gun.items.[].system.actionType}
                    value : string {Book 3 - The Smoking Gun.items.[].system.actionType.value} (4 different values)
                        'passive' (x81)
                        'action' (x49)
                        'reaction' (x13)
                        'free' (x1)
                [actions] : object {Book 3 - The Smoking Gun.items.[].system.actions}
                    [value] : integer {Book 3 - The Smoking Gun.items.[].system.actions.value} (3 different values)
                        1 (x30)
                        2 (x14)
                        3 (x5)
                [area] : object {Book 3 - The Smoking Gun.items.[].system.area}
                    type : string {Book 3 - The Smoking Gun.items.[].system.area.type} (4 different values)
                        'burst' (x2)
                        'emanation' (x2)
                        'line' (x2)
                        'cone' (x1)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.area.value} (3 different values)
                        30 (x4)
                        20 (x2)
                        15 (x1)
                [attack] : object {Book 3 - The Smoking Gun.items.[].system.attack}
                    value : string {Book 3 - The Smoking Gun.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - The Smoking Gun.items.[].system.attackEffects}
                    [custom] : string {Book 3 - The Smoking Gun.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 3 - The Smoking Gun.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.attackEffects.value.[]} (10 different values)
                            'grab' (x4)
                            'serpent-venom' (x3)
                            'amnesia-venom' (x2)
                            'plant-pyronite-charge' (x1)
                            'blinding-sulfur' (x1)
                            'clockwork-string' (x1)
                            'grabbing-trunk' (x1)
                            'blinding-sand' (x1)
                            'head-hunter' (x1)
                            'gluttons-feast' (x1)
                [autoHeightenLevel] : object {Book 3 - The Smoking Gun.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {Book 3 - The Smoking Gun.items.[].system.publication}
                    license : string {Book 3 - The Smoking Gun.items.[].system.publication.license} (2 different values)
                        'OGL' (x280)
                        'ORC' (x6)
                    remaster : boolean {Book 3 - The Smoking Gun.items.[].system.publication.remaster} (2 different values)
                        False (x280)
                        True (x6)
                    title : string {Book 3 - The Smoking Gun.items.[].system.publication.title} (8 different values)
                        '' (x212)
                        'Pathfinder Core Rulebook' (x43)
                        'Pathfinder Guns & Gears' (x11)
                        'Pathfinder Player Core' (x6)
                        'Pathfinder Advanced Player\'s Guide' (x5)
                        'Pathfinder #180: The Smoking Gun' (x4)
                        'Pathfinder Bestiary 3' (x3)
                        'Pathfinder Bestiary' (x2)
                rules : ignored (Foundry rules object) {Book 3 - The Smoking Gun.items.[].system.rules}
                [baseItem] : string {Book 3 - The Smoking Gun.items.[].system.baseItem} (16 different values)
                [bonus] : object {Book 3 - The Smoking Gun.items.[].system.bonus}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.bonus.value} (12 different values)
                [bonusDamage] : object {Book 3 - The Smoking Gun.items.[].system.bonusDamage}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - The Smoking Gun.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - The Smoking Gun.items.[].system.bulk.value} (4 different values)
                            2 (x12)
                            1 (x11)
                            0 (x4)
                            4 (x1)
                        float {Book 3 - The Smoking Gun.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 3 - The Smoking Gun.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.checkPenalty} (3 different values)
                    -2 (x6)
                    -3 (x1)
                    -1 (x1)
                [containerId] : empty
                [cost] : object {Book 3 - The Smoking Gun.items.[].system.cost}
                    value : string {Book 3 - The Smoking Gun.items.[].system.cost.value} (2 different values)
                        '' (x32)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {Book 3 - The Smoking Gun.items.[].system.counteraction} (same value: False)
                [damage] : object {Book 3 - The Smoking Gun.items.[].system.damage}
                    [0] : object {Book 3 - The Smoking Gun.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.0.formula} (10 different values)
                            '2d4' (x3)
                            '4d6' (x2)
                            '6d6' (x2)
                            '8d6' (x1)
                            '0' (x1)
                            '3d6' (x1)
                            '6d8' (x1)
                            '4d4' (x1)
                            '1d6' (x1)
                            '1d4' (x1)
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.0.type} (8 different values)
                            'fire' (x3)
                            'void' (x3)
                            'piercing' (x2)
                            'bludgeoning' (x2)
                            'mental' (x1)
                            'poison' (x1)
                            'acid' (x1)
                            'cold' (x1)
                        [applyMod] : boolean {Book 3 - The Smoking Gun.items.[].system.damage.0.applyMod} (2 different values)
                            False (x9)
                            True (x2)
                    [1] : object {Book 3 - The Smoking Gun.items.[].system.damage.1}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.1.formula} (same value: '4d4')
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.1.type} (same value: 'void')
                    [damageType] : string {Book 3 - The Smoking Gun.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x11)
                        'slashing' (x8)
                        'bludgeoning' (x1)
                    [dice] : integer {Book 3 - The Smoking Gun.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 3 - The Smoking Gun.items.[].system.damage.die} (3 different values)
                        'd6' (x9)
                        'd8' (x9)
                        'd12' (x2)
                    [ga830svjq2s25ahf] : object {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
                        category : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.category} (same value: 'persistent')
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: '2d4')
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.type} (same value: 'fire')
                    [gcovwqxwitqchoin] : object {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls}
                    [0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d8+8' (x1)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x1)
                            'slashing' (x1)
                    [01zvpdiwp552zrrewemp] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damageType} (same value: 'slashing')
                    [0byw7x911rtsm1kgbmt0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damage} (same value: '2d6+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damageType} (same value: 'piercing')
                    [0gwwsxncfy8kl8jgrp6x] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damage} (same value: '3d6+9')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damageType} (same value: 'poison')
                    [0ohqbnhdhg7bypkyxfdk] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damageType} (same value: 'bludgeoning')
                    [0tt7m3zcuzgd09rn8l48] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damage} (same value: '1d8+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damageType} (same value: 'piercing')
                    [1] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1}
                        category : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [1an12pencybf02pzqrdt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damage} (same value: '2d10+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damageType} (same value: 'slashing')
                    [2z6cljqw5no9v6lrkjvj] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: '1d4+10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: 'bludgeoning')
                    [38baos1uxixp8t47zao9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: '4d8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: 'acid')
                    [3hd04fzqs57c4ng7key0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: '3d6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: 'acid')
                    [4ahm8hw7fvslackjoqg9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: '2d10+5')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: 'slashing')
                    [4x11y4dxrnuvpu2ubmb0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: '1d8+10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: 'slashing')
                    [5fvjv8kzg69c928kgy74] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
                    [5gi8m3sp7duyj71iv38t] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damage} (same value: '1d6+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damageType} (same value: 'piercing')
                    [6ofsourtuiris927jxiu] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: '1d4+8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: 'piercing')
                    [84afliv06aqaj4ml377v] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damage} (same value: '3d8+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damageType} (same value: 'slashing')
                    [86afyho6sl2dc4793h4l] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damage} (same value: '3d8+9')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damageType} (same value: 'slashing')
                    [8f0e5b5g1dvtqs8k5v98] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damage} (same value: '1d8+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damageType} (same value: 'slashing')
                    [8vifthuqwag8dw6e4xnl] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: '1d6+8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: 'piercing')
                    [9axcc46l98pvv2nzrtzf] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damage} (same value: '3d8+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damageType} (same value: 'fire')
                    [Z1Mg2CNSCeVGEWjN] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damage} (same value: '2d6+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damageType} (same value: 'piercing')
                    [a4f4omjqqkbhrtapy6u8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damage} (same value: '3d8+15')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damageType} (same value: 'piercing')
                    [ccvi95u44l425e2osjay] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
                    [febag5rs180nu8agazcr] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damage} (same value: '3d8+9')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damageType} (same value: 'slashing')
                    [fte6g98p0f65zet8q1l5] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: 'slashing')
                    [gClKZVKbSb4Xz5QA] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damage} (same value: '2d8+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damageType} (same value: 'piercing')
                    [irnw4slx88a5kpdza1ah] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damage} (same value: '2d8+10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damageType} (same value: 'piercing')
                    [jjqc2sriaoyneegxp0yh] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: '3d6+8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: 'bludgeoning')
                    [k3tuss8661ohpmteq08s] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damage} (same value: '1d6+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damageType} (same value: 'bludgeoning')
                    [k4gm4kjlzjly79t7ndv8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damage} (same value: '3d10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damageType} (same value: 'piercing')
                    [kvij8m4rp2dc1bldkifb] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damage} (same value: '2d8+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damageType} (same value: 'piercing')
                    [kyogdhpn80m7lf60lj1b] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damage} (same value: '1d12')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damageType} (same value: 'electricity')
                    [ldxwbna5pesghdqgxc2e] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damage} (same value: '1d8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damageType} (same value: 'piercing')
                    [mik60wzpvprq3albh5ps] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damage} (same value: '2d8+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damageType} (same value: 'piercing')
                    [mru0fj2br8mtzv9kr0de] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damage} (same value: '1d12+10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damageType} (same value: 'slashing')
                    [mw83lgm6kkldvvozodop] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damage} (same value: '3d10+9')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damageType} (same value: 'slashing')
                    [ngwkfe8mmqilm3ktgrk4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damage} (same value: '2d8+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damageType} (same value: 'void')
                    [ooff84f7387p198txih4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
                    [oquy5iziypl06cigsam2] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damage} (same value: '2d8+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damageType} (same value: 'mental')
                    [pluhn6lsbu634aglta50] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damage} (same value: '2d10+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damageType} (same value: 'bludgeoning')
                    [q5bhh4hgbs845mswhavt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damage} (2 different values)
                            '1d12+7' (x1)
                            '2d6+7' (x1)
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damageType} (same value: 'bludgeoning')
                    k9hsp24m2d407eyde7fb : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damage} (same value: '2d6+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damageType} (same value: 'piercing')
                    [rvur6bjkdiscbqpzx0n7] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damage} (same value: '3d10+10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damageType} (same value: 'bludgeoning')
                    [t969yxbnjd9b5uj29zj8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
                    [u2hy61y7sei11ejrsc3z] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damage} (same value: '2d4+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damageType} (same value: 'bludgeoning')
                    [vk7p3e37uiwdoit8louy] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: '1d6+7')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: 'piercing')
                    [wakfk2uerte34jiemt09] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damageType} (same value: 'piercing')
                    [wzwjs230dg468l2g60y0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damage} (same value: '1d6+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damageType} (same value: 'bludgeoning')
                    [y5m2jnm55vbmin9zzm7p] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damage} (same value: '3d10+15')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damageType} (same value: 'bludgeoning')
                    [yl6hdtp2v5kw9666c52n] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damage} (same value: '3d10')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damageType} (same value: 'piercing')
                    [z3gpqs29gunpe4yu9n78] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78}
                        damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damage} (same value: '3d6+6')
                        damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damageType} (same value: 'piercing')
                [deathNote] : boolean {Book 3 - The Smoking Gun.items.[].system.deathNote} (same value: True)
                description : object {Book 3 - The Smoking Gun.items.[].system.description}
                    [gm] : string {Book 3 - The Smoking Gun.items.[].system.description.gm} (same value: '<p>Key to clockwork bomb in area <strong>F8</strong></p>')
                    value : string {Book 3 - The Smoking Gun.items.[].system.description.value} (172 different values)
                [defense] : object {Book 3 - The Smoking Gun.items.[].system.defense}
                    save : object {Book 3 - The Smoking Gun.items.[].system.defense.save}
                        basic : boolean {Book 3 - The Smoking Gun.items.[].system.defense.save.basic} (2 different values)
                            False (x8)
                            True (x5)
                        statistic : string {Book 3 - The Smoking Gun.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x8)
                            'reflex' (x4)
                            'will' (x1)
                [dexCap] : integer {Book 3 - The Smoking Gun.items.[].system.dexCap} (4 different values)
                    1 (x5)
                    0 (x1)
                    4 (x1)
                    2 (x1)
                [duration] : object {Book 3 - The Smoking Gun.items.[].system.duration}
                    sustained : boolean {Book 3 - The Smoking Gun.items.[].system.duration.sustained} (2 different values)
                        False (x32)
                        True (x1)
                    value : mixed
                        integer {Book 3 - The Smoking Gun.items.[].system.duration.value} (same value: 0)
                        string {Book 3 - The Smoking Gun.items.[].system.duration.value} (11 different values)
                [equipped] : object {Book 3 - The Smoking Gun.items.[].system.equipped}
                    carryType : string {Book 3 - The Smoking Gun.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x33)
                        'held' (x5)
                    [handsHeld] : integer {Book 3 - The Smoking Gun.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x21)
                        1 (x4)
                        2 (x1)
                    [inSlot] : boolean {Book 3 - The Smoking Gun.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Book 3 - The Smoking Gun.items.[].system.frequency}
                    max : integer {Book 3 - The Smoking Gun.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - The Smoking Gun.items.[].system.frequency.per} (3 different values)
                        'day' (x2)
                        'round' (x2)
                        'PT1H' (x1)
                    [value] : integer {Book 3 - The Smoking Gun.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 3 - The Smoking Gun.items.[].system.group} (7 different values)
                    'firearm' (x9)
                    'sword' (x7)
                    'plate' (x6)
                    'axe' (x2)
                    'leather' (x2)
                    'bow' (x1)
                    'club' (x1)
                [hardness] : integer {Book 3 - The Smoking Gun.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - The Smoking Gun.items.[].system.heightening}
                    [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.damage}
                        [0] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.0} (5 different values)
                            '2d6' (x5)
                            '1d4' (x3)
                            '1d6' (x2)
                            '2d4' (x2)
                            '1d8' (x1)
                        [1] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.1} (same value: '1d4')
                        [ga830svjq2s25ahf] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: '1d4')
                    [interval] : integer {Book 3 - The Smoking Gun.items.[].system.heightening.interval} (2 different values)
                        1 (x12)
                        2 (x1)
                    [levels] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels}
                        3 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3}
                            [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                        [5] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [7] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [9] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9}
                            damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [type] : string {Book 3 - The Smoking Gun.items.[].system.heightening.type} (2 different values)
                        'interval' (x13)
                        'fixed' (x3)
                [hp] : object {Book 3 - The Smoking Gun.items.[].system.hp}
                    max : integer {Book 3 - The Smoking Gun.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - The Smoking Gun.items.[].system.level}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.level.value} (8 different values)
                        0 (x26)
                        1 (x19)
                        4 (x7)
                        3 (x6)
                        2 (x6)
                        11 (x3)
                        5 (x3)
                        9 (x1)
                [location] : object {Book 3 - The Smoking Gun.items.[].system.location}
                    [value] : string {Book 3 - The Smoking Gun.items.[].system.location.value} (2 different values)
                        'OioCLntTXjpxm388' (x17)
                        'yaktYCBDkXVUrqE9' (x15)
                [material] : object {Book 3 - The Smoking Gun.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 3 - The Smoking Gun.items.[].system.mod}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.mod.value} (3 different values)
                        22 (x4)
                        19 (x3)
                        13 (x3)
                [overrides] : array<> {Book 3 - The Smoking Gun.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {Book 3 - The Smoking Gun.items.[].system.prepared}
                    flexible : boolean {Book 3 - The Smoking Gun.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - The Smoking Gun.items.[].system.prepared.value} (same value: 'prepared')
                [price] : object {Book 3 - The Smoking Gun.items.[].system.price}
                    [per] : integer {Book 3 - The Smoking Gun.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - The Smoking Gun.items.[].system.price.value}
                        [gp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.gp} (14 different values)
                        [sp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            9 (x1)
                [proficiency] : object {Book 3 - The Smoking Gun.items.[].system.proficiency}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Book 3 - The Smoking Gun.items.[].system.proficient}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 3 - The Smoking Gun.items.[].system.quantity} (6 different values)
                    1 (x32)
                    10 (x2)
                    60 (x1)
                    6 (x1)
                    2 (x1)
                    40 (x1)
                [range] : mixed
                    integer {Book 3 - The Smoking Gun.items.[].system.range} (6 different values)
                        60 (x3)
                        150 (x2)
                        90 (x2)
                        80 (x1)
                        50 (x1)
                        30 (x1)
                    object {Book 3 - The Smoking Gun.items.[].system.range}
                        value : string {Book 3 - The Smoking Gun.items.[].system.range.value} (7 different values)
                            '' (x9)
                            'touch' (x7)
                            '120 feet' (x7)
                            '30 feet' (x5)
                            '60 feet' (x3)
                            '10 feet' (x1)
                            '500 feet' (x1)
                [references] : object {Book 3 - The Smoking Gun.items.[].system.references}
                    children : array<> {Book 3 - The Smoking Gun.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {Book 3 - The Smoking Gun.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {Book 3 - The Smoking Gun.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {Book 3 - The Smoking Gun.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {Book 3 - The Smoking Gun.items.[].system.reload}
                    value : string {Book 3 - The Smoking Gun.items.[].system.reload.value} (4 different values)
                        '' (x9)
                        '1' (x9)
                        '0' (x1)
                        '-' (x1)
                [requirements] : string {Book 3 - The Smoking Gun.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 3 - The Smoking Gun.items.[].system.ritual}
                    primary : object {Book 3 - The Smoking Gun.items.[].system.ritual.primary}
                        check : string {Book 3 - The Smoking Gun.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
                    secondary : object {Book 3 - The Smoking Gun.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.checks} (same value: 'Religion')
                [runes] : object {Book 3 - The Smoking Gun.items.[].system.runes}
                    potency : integer {Book 3 - The Smoking Gun.items.[].system.runes.potency} (3 different values)
                        0 (x15)
                        1 (x10)
                        2 (x3)
                    property : array<string> {Book 3 - The Smoking Gun.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.runes.property.[]} (same value: 'fearsome')
                    [resilient] : integer {Book 3 - The Smoking Gun.items.[].system.runes.resilient} (2 different values)
                        0 (x7)
                        1 (x1)
                    [striking] : integer {Book 3 - The Smoking Gun.items.[].system.runes.striking} (2 different values)
                        0 (x15)
                        1 (x5)
                [selfEffect] : object {Book 3 - The Smoking Gun.items.[].system.selfEffect}
                    name : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.name} (same value: 'Effect: Lawbringer')
                    uuid : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Lawbringer')
                [size] : string {Book 3 - The Smoking Gun.items.[].system.size} (2 different values)
                    'med' (x32)
                    'lg' (x6)
                [slots] : object {Book 3 - The Smoking Gun.items.[].system.slots}
                    slot0 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot0}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'fHKhoargfuLsKA5K' (x1)
                                    'yHANJC03D67bkSLL' (x1)
                                    'fukIwtR30uM4TwyN' (x1)
                                    '5Pqnp2f9UPL2JS8n' (x1)
                                    'mWabmE8WcVZnlM5q' (x1)
                                    'ta0iRrWhSlOdh95L' (x1)
                                    'KyaJb3DSv0BEeMPK' (x1)
                                    'rDhb4fFBffGhxytI' (x1)
                                    'jqOgWy0YOBZdi9HC' (x1)
                                    '3jqdLiecF0yuvS5L' (x1)
                    slot1 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot1}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    'ZhNmFbbVHS82M1Gm' (x2)
                                    'lY0xDDLlG6Ljtyc5' (x2)
                                    'g6jluBZYizNZYnq1' (x1)
                                    'kJFr69S8ibITTAUb' (x1)
                    slot2 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot2}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[].id} (5 different values)
                                    'g6jluBZYizNZYnq1' (x2)
                                    'TSYMvz29gcn3AHtH' (x1)
                                    'W26RYoNjCzWJwQj5' (x1)
                                    'NFHEJfulQ3XkF8qi' (x1)
                                    'ZtAdCr2K63zVmauz' (x1)
                    slot3 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot3}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    'j9OuVz34DO7UWCma' (x2)
                                    'JiSB61DwDm9byAIU' (x2)
                                    'LjYixXMXnSLs6YW9' (x1)
                                    'dHE1HSobldJKueLZ' (x1)
                    slot4 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot4}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[].id} (6 different values)
                                    'FrHTSiCk7Xx39xP7' (x1)
                                    'kEiFfTiLzYIvzSm5' (x1)
                                    'hIYUMRdyLivdFf8W' (x1)
                                    'hyLdWUWJe9ltJFN6' (x1)
                                    'f8334sCGZZ8HjQ4t' (x1)
                                    'NvNSq7TMABJ4luiM' (x1)
                    slot5 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot5}
                        max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot5.max} (same value: 3)
                        prepared : array<object> {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    'iYd0fJGTrfqLkGIT' (x2)
                                    'YzuxPjdcuUBdDAaY' (x2)
                                    '5w0F6y94vlJDTACc' (x1)
                                    'XWYbsL7BiEx0iz2u' (x1)
                [slug] : string {Book 3 - The Smoking Gun.items.[].system.slug} (75 different values)
                [specific] : object {Book 3 - The Smoking Gun.items.[].system.specific}
                    material : object {Book 3 - The Smoking Gun.items.[].system.specific.material}
                        base : array<object> {Book 3 - The Smoking Gun.items.[].system.specific.material.base}
                            Length: min=1 max=1
                            Value type: object {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[]}
                                thickness : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].thickness} (same value: 'thin')
                                type : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].type} (same value: 'steel')
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 3 - The Smoking Gun.items.[].system.specific.runes}
                        potency : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.potency} (same value: 2)
                        property : array<string> {Book 3 - The Smoking Gun.items.[].system.specific.runes.property}
                            Length: min=0 max=1
                            Value type: string {Book 3 - The Smoking Gun.items.[].system.specific.runes.property.[]} (same value: 'fearsome')
                        striking : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.speedPenalty} (3 different values)
                    -5 (x6)
                    -10 (x1)
                    0 (x1)
                [spell] : object {Book 3 - The Smoking Gun.items.[].system.spell}
                    _id : string {Book 3 - The Smoking Gun.items.[].system.spell._id} (same value: 'kOa055FIrO9Smnya')
                    flags : object {Book 3 - The Smoking Gun.items.[].system.spell.flags}
                        core : object {Book 3 - The Smoking Gun.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - The Smoking Gun.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.kOa055FIrO9Smnya')
                    img : string {Book 3 - The Smoking Gun.items.[].system.spell.img} (same value: 'icons/commodities/stone/paver-brick-brown.webp')
                    name : string {Book 3 - The Smoking Gun.items.[].system.spell.name} (same value: 'Wall of Stone')
                    sort : integer {Book 3 - The Smoking Gun.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 3 - The Smoking Gun.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 3 - The Smoking Gun.items.[].system.spell.system.cost}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - The Smoking Gun.items.[].system.spell.system.damage}
                        description : object {Book 3 - The Smoking Gun.items.[].system.spell.system.description}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.description.value} (same value: '<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall\'s path, placing each 5 feet of the wall on the border between squares. The wall doesn\'t need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don\'t pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it\'s immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>
                            <hr />
                            <p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>')
                        duration : object {Book 3 - The Smoking Gun.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {Book 3 - The Smoking Gun.items.[].system.spell.system.level}
                            value : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.level.value} (same value: 5)
                        location : object {Book 3 - The Smoking Gun.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.location.heightenedLevel} (same value: 5)
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 3 - The Smoking Gun.items.[].system.spell.system.publication}
                            license : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 3 - The Smoking Gun.items.[].system.spell.system.range}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.range.value} (same value: '120 feet')
                        requirements : string {Book 3 - The Smoking Gun.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 3 - The Smoking Gun.items.[].system.spell.system.rules}
                        slug : string {Book 3 - The Smoking Gun.items.[].system.spell.system.slug} (same value: 'wall-of-stone')
                        target : object {Book 3 - The Smoking Gun.items.[].system.spell.system.target}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.target.value} (same value: '')
                        time : object {Book 3 - The Smoking Gun.items.[].system.spell.system.time}
                            value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.time.value} (same value: '3')
                        [defense] : empty
                        traits : object {Book 3 - The Smoking Gun.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x1)
                                    'primal' (x1)
                            value : array<string> {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'earth' (x1)
                                    'manipulate' (x1)
                    type : string {Book 3 - The Smoking Gun.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 3 - The Smoking Gun.items.[].system.spelldc}
                    dc : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.dc} (2 different values)
                        33 (x1)
                        31 (x1)
                    mod : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.value} (2 different values)
                        25 (x1)
                        23 (x1)
                [splashDamage] : object {Book 3 - The Smoking Gun.items.[].system.splashDamage}
                    value : integer {Book 3 - The Smoking Gun.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 3 - The Smoking Gun.items.[].system.stackGroup} (2 different values)
                    'rounds10' (x3)
                    'arrows' (x1)
                [strength] : integer {Book 3 - The Smoking Gun.items.[].system.strength} (4 different values)
                    3 (x5)
                    4 (x1)
                    0 (x1)
                    2 (x1)
                [target] : object {Book 3 - The Smoking Gun.items.[].system.target}
                    value : string {Book 3 - The Smoking Gun.items.[].system.target.value} (10 different values)
                        '' (x14)
                        '1 creature' (x10)
                        '1 living creature' (x2)
                        '1 dead creature' (x1)
                        '1 flying creature' (x1)
                        '1 metal item or metal creature' (x1)
                        '1 creature or unattended object' (x1)
                        '1 creature or object' (x1)
                        '1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x1)
                        '1 living or undead creature' (x1)
                [time] : object {Book 3 - The Smoking Gun.items.[].system.time}
                    value : string {Book 3 - The Smoking Gun.items.[].system.time.value} (4 different values)
                        '2' (x26)
                        '3' (x3)
                        '1' (x3)
                        '1 day' (x1)
                [tradition] : object {Book 3 - The Smoking Gun.items.[].system.tradition}
                    value : string {Book 3 - The Smoking Gun.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {Book 3 - The Smoking Gun.items.[].system.traits}
                    [rarity] : string {Book 3 - The Smoking Gun.items.[].system.traits.rarity} (3 different values)
                        'common' (x246)
                        'uncommon' (x9)
                        'unique' (x2)
                    [traditions] : array<string> {Book 3 - The Smoking Gun.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x32)
                            'occult' (x20)
                            'primal' (x17)
                            'divine' (x13)
                    value : array<string> {Book 3 - The Smoking Gun.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.value.[]} (80 different values)
                [usage] : object {Book 3 - The Smoking Gun.items.[].system.usage}
                    value : string {Book 3 - The Smoking Gun.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x23)
                        'held-in-two-hands' (x5)
                        'held-in-one-plus-hands' (x1)
                        'worn-and-attached-to-two-weapons' (x1)
                [uses] : object {Book 3 - The Smoking Gun.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - The Smoking Gun.items.[].system.uses.autoDestroy} (2 different values)
                        True (x5)
                        False (x1)
                    max : integer {Book 3 - The Smoking Gun.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.uses.value} (same value: 1)
                [value] : object {Book 3 - The Smoking Gun.items.[].system.value}
                    isValued : boolean {Book 3 - The Smoking Gun.items.[].system.value.isValued} (same value: True)
                    value : integer {Book 3 - The Smoking Gun.items.[].system.value.value} (same value: 1)
                [weaponType] : object {Book 3 - The Smoking Gun.items.[].system.weaponType}
                    value : string {Book 3 - The Smoking Gun.items.[].system.weaponType.value} (2 different values)
                        'melee' (x37)
                        'ranged' (x17)
            type : string {Book 3 - The Smoking Gun.items.[].type} (10 different values)
                'action' (x144)
                'melee' (x56)
                'spell' (x33)
                'weapon' (x20)
                'lore' (x10)
                'armor' (x8)
                'consumable' (x6)
                'equipment' (x4)
                'condition' (x3)
                'spellcastingEntry' (x2)
            [flags] : object {Book 3 - The Smoking Gun.items.[].flags}
                pf2e : object {Book 3 - The Smoking Gun.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - The Smoking Gun.items.[].flags.pf2e.linkedWeapon} (16 different values)
    name : string {Book 3 - The Smoking Gun.name} (all different values)
    system : object {Book 3 - The Smoking Gun.system}
        [abilities] : object {Book 3 - The Smoking Gun.system.abilities}
            cha : object {Book 3 - The Smoking Gun.system.abilities.cha}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.cha.mod} (8 different values)
                    -2 (x7)
                    -5 (x6)
                    2 (x5)
                    0 (x3)
                    3 (x2)
                    -1 (x2)
                    4 (x2)
                    1 (x1)
            con : object {Book 3 - The Smoking Gun.system.abilities.con}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.con.mod} (7 different values)
                    2 (x9)
                    4 (x7)
                    3 (x7)
                    5 (x2)
                    0 (x1)
                    7 (x1)
                    6 (x1)
            dex : object {Book 3 - The Smoking Gun.system.abilities.dex}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.dex.mod} (10 different values)
                    6 (x5)
                    2 (x5)
                    4 (x5)
                    5 (x4)
                    0 (x3)
                    7 (x2)
                    -2 (x1)
                    -1 (x1)
                    3 (x1)
                    -5 (x1)
            int : object {Book 3 - The Smoking Gun.system.abilities.int}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.int.mod} (7 different values)
                    -5 (x12)
                    0 (x6)
                    2 (x3)
                    5 (x3)
                    -4 (x2)
                    -2 (x1)
                    3 (x1)
            str : object {Book 3 - The Smoking Gun.system.abilities.str}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.str.mod} (9 different values)
                    5 (x8)
                    4 (x6)
                    6 (x5)
                    7 (x3)
                    3 (x2)
                    2 (x1)
                    8 (x1)
                    0 (x1)
                    -5 (x1)
            wis : object {Book 3 - The Smoking Gun.system.abilities.wis}
                mod : integer {Book 3 - The Smoking Gun.system.abilities.wis.mod} (6 different values)
                    2 (x11)
                    0 (x10)
                    3 (x4)
                    1 (x1)
                    4 (x1)
                    6 (x1)
        attributes : object {Book 3 - The Smoking Gun.system.attributes}
            ac : object {Book 3 - The Smoking Gun.system.attributes.ac}
                [details] : string {Book 3 - The Smoking Gun.system.attributes.ac.details} (3 different values)
                    '' (x26)
                    'all-around vision' (x1)
                    'void healing' (x1)
                value : integer {Book 3 - The Smoking Gun.system.attributes.ac.value} (15 different values)
            [adjustment] : string {Book 3 - The Smoking Gun.system.attributes.adjustment} (2 different values)
                'elite' (x4)
                'weak' (x2)
            [allSaves] : object {Book 3 - The Smoking Gun.system.attributes.allSaves}
                value : string {Book 3 - The Smoking Gun.system.attributes.allSaves.value} (3 different values)
                    '' (x26)
                    '+2 Status to All Saves vs. Disease and Mental' (x1)
                    '+1 status to all saves vs. vitality' (x1)
            hp : object {Book 3 - The Smoking Gun.system.attributes.hp}
                details : string {Book 3 - The Smoking Gun.system.attributes.hp.details} (6 different values)
                    '' (x21)
                    'void healing' (x3)
                    'lightning powered, void healing' (x2)
                    'regeneration 15 (deactivated by fire)' (x1)
                    'troop defenses' (x1)
                    'fast healing 5' (x1)
                max : integer {Book 3 - The Smoking Gun.system.attributes.hp.max} (24 different values)
                temp : integer {Book 3 - The Smoking Gun.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - The Smoking Gun.system.attributes.hp.value} (22 different values)
            [hardness] : mixed
                object {Book 3 - The Smoking Gun.system.attributes.hardness}
                    value : integer {Book 3 - The Smoking Gun.system.attributes.hardness.value} (same value: 10)
                integer {Book 3 - The Smoking Gun.system.attributes.hardness} (same value: 15)
            [immunities] : array<object> {Book 3 - The Smoking Gun.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 3 - The Smoking Gun.system.attributes.immunities.[]}
                    type : string {Book 3 - The Smoking Gun.system.attributes.immunities.[].type} (14 different values)
            [resistances] : array<object> {Book 3 - The Smoking Gun.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Book 3 - The Smoking Gun.system.attributes.resistances.[]}
                    doubleVs : array<string> {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    type : string {Book 3 - The Smoking Gun.system.attributes.resistances.[].type} (8 different values)
                        'physical' (x4)
                        'acid' (x1)
                        'cold' (x1)
                        'electricity' (x1)
                        'fire' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                        'all-damage' (x1)
                    value : integer {Book 3 - The Smoking Gun.system.attributes.resistances.[].value} (3 different values)
                        5 (x6)
                        10 (x4)
                        20 (x1)
                    [exceptions] : array<string> {Book 3 - The Smoking Gun.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=3
                        Value type: string {Book 3 - The Smoking Gun.system.attributes.resistances.[].exceptions.[]} (6 different values)
                            'adamantine' (x4)
                            'orichalcum' (x2)
                            'bludgeoning' (x2)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
            [speed] : object {Book 3 - The Smoking Gun.system.attributes.speed}
                [details] : string {Book 3 - The Smoking Gun.system.attributes.speed.details} (same value: 'troop movement')
                otherSpeeds : array<object> {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'climb' (x3)
                            'fly' (x2)
                            'burrow' (x1)
                        value : integer {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            30 (x2)
                            25 (x1)
                            50 (x1)
                            20 (x1)
                            60 (x1)
                value : integer {Book 3 - The Smoking Gun.system.attributes.speed.value} (7 different values)
                    25 (x16)
                    30 (x4)
                    20 (x4)
                    40 (x1)
                    45 (x1)
                    15 (x1)
                    0 (x1)
            [stealth] : object {Book 3 - The Smoking Gun.system.attributes.stealth}
                details : string {Book 3 - The Smoking Gun.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
                value : integer {Book 3 - The Smoking Gun.system.attributes.stealth.value} (same value: 18)
            [weaknesses] : array<object> {Book 3 - The Smoking Gun.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 3 - The Smoking Gun.system.attributes.weaknesses.[]}
                    type : string {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].type} (9 different values)
                        'slashing' (x5)
                        'vitality' (x4)
                        'electricity' (x3)
                        'orichalcum' (x2)
                        'sonic' (x2)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                        'holy' (x1)
                        'cold' (x1)
                    value : integer {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x9)
                        10 (x9)
                        15 (x2)
        details : object {Book 3 - The Smoking Gun.system.details}
            [blurb] : string {Book 3 - The Smoking Gun.system.details.blurb} (22 different values)
            [languages] : object {Book 3 - The Smoking Gun.system.details.languages}
                details : string {Book 3 - The Smoking Gun.system.details.languages.details} (2 different values)
                    '' (x27)
                    'any languages spoken by its preserved heads' (x1)
                value : array<string> {Book 3 - The Smoking Gun.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Book 3 - The Smoking Gun.system.details.languages.value.[]} (8 different values)
                        'common' (x12)
                        'dwarven' (x5)
                        'kelish' (x3)
                        'necril' (x3)
                        'petran' (x2)
                        'jotun' (x2)
                        'elven' (x1)
                        'cyclops' (x1)
            level : object {Book 3 - The Smoking Gun.system.details.level}
                value : integer {Book 3 - The Smoking Gun.system.details.level.value} (9 different values)
                    7 (x6)
                    10 (x6)
                    6 (x5)
                    9 (x5)
                    12 (x2)
                    5 (x2)
                    11 (x1)
                    -1 (x1)
                    4 (x1)
            [privateNotes] : string {Book 3 - The Smoking Gun.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 3 - The Smoking Gun.system.details.publicNotes} (17 different values)
            publication : object {Book 3 - The Smoking Gun.system.details.publication}
                license : string {Book 3 - The Smoking Gun.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - The Smoking Gun.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - The Smoking Gun.system.details.publication.title} (same value: 'Pathfinder #180: The Smoking Gun')
            [description] : string {Book 3 - The Smoking Gun.system.details.description} (same value: '<p>Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.</p>')
            [disable] : string {Book 3 - The Smoking Gun.system.details.disable} (same value: '<p>@Check[arcana|dc:25|name:Devise counter-hex symbols], @Check[occultism|dc:25|name:Devise counter-hex symbols], or @Check[religion|dc:25|name:Devise counter-hex symbols] (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or @Check[acrobatics|dc:28|name:Scatter a gremlin gang] or @Check[stealth|dc:28|name:Scatter a gremlin gang] (expert) to capture and scatter a gremlin gang</p>')
            [isComplex] : boolean {Book 3 - The Smoking Gun.system.details.isComplex} (same value: True)
            [reset] : string {Book 3 - The Smoking Gun.system.details.reset} (same value: '<p>If not captured or killed, the scattered gremlin gangs regroup after [[/gmr 1d4 #Hours]]{1d4 hours}.</p>')
            [routine] : string {Book 3 - The Smoking Gun.system.details.routine} (same value: '<p>(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a @Check[will|dc:27] save. The gremlin horde loses 1 action for each gremlin gang that\'s scattered.</p>
            <hr />
            <p><strong>Critical Success</strong> The hex bounces back to affect the gremlin horde. For 1 round, all creatures gain a +1 status bonus to checks to disable this hazard.</p>
            <p><strong>Success</strong> The item is unaffected.</p>
            <p><strong>Failure</strong> The item becomes unreliable for 1 round. If a creature attempts to Activate the item or Interact with it, it must succeed at a @Check[flat|dc:5] or the action is wasted. If the item doesn\'t have an active use (such a mundane cloak), the creature wearing the item must instead immediately succeed at a @Check[flat|dc:5] or become tangled with the item and fall @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>
            <p><strong>Critical Failure</strong> As failure, but the creature wielding or wearing the item also becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}.</p>')
        [initiative] : object {Book 3 - The Smoking Gun.system.initiative}
            statistic : string {Book 3 - The Smoking Gun.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - The Smoking Gun.system.perception}
            details : string {Book 3 - The Smoking Gun.system.perception.details} (2 different values)
                '' (x25)
                '+20 to sense motive or vs. conceal an object' (x3)
            mod : integer {Book 3 - The Smoking Gun.system.perception.mod} (10 different values)
                18 (x7)
                14 (x5)
                20 (x4)
                16 (x3)
                12 (x3)
                19 (x2)
                24 (x1)
                0 (x1)
                22 (x1)
                6 (x1)
            senses : array<object> {Book 3 - The Smoking Gun.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 3 - The Smoking Gun.system.perception.senses.[]}
                    [acuity] : string {Book 3 - The Smoking Gun.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x3)
                        'imprecise' (x2)
                    [range] : integer {Book 3 - The Smoking Gun.system.perception.senses.[].range} (2 different values)
                        60 (x4)
                        40 (x1)
                    type : string {Book 3 - The Smoking Gun.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x17)
                        'low-light-vision' (x4)
                        'tremorsense' (x2)
                        'lifesense' (x2)
                        'echolocation' (x1)
            [vision] : boolean {Book 3 - The Smoking Gun.system.perception.vision} (same value: False)
        [resources] : object {Book 3 - The Smoking Gun.system.resources}
        saves : object {Book 3 - The Smoking Gun.system.saves}
            fortitude : object {Book 3 - The Smoking Gun.system.saves.fortitude}
                saveDetail : string {Book 3 - The Smoking Gun.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - The Smoking Gun.system.saves.fortitude.value} (13 different values)
            reflex : object {Book 3 - The Smoking Gun.system.saves.reflex}
                saveDetail : string {Book 3 - The Smoking Gun.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - The Smoking Gun.system.saves.reflex.value} (12 different values)
            will : object {Book 3 - The Smoking Gun.system.saves.will}
                saveDetail : string {Book 3 - The Smoking Gun.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - The Smoking Gun.system.saves.will.value} (15 different values)
        [skills] : object {Book 3 - The Smoking Gun.system.skills}
            [acrobatics] : object {Book 3 - The Smoking Gun.system.skills.acrobatics}
                base : integer {Book 3 - The Smoking Gun.system.skills.acrobatics.base} (7 different values)
                    17 (x3)
                    14 (x3)
                    26 (x1)
                    23 (x1)
                    21 (x1)
                    15 (x1)
                    13 (x1)
            [arcana] : object {Book 3 - The Smoking Gun.system.skills.arcana}
                base : integer {Book 3 - The Smoking Gun.system.skills.arcana.base} (same value: 24)
            [athletics] : object {Book 3 - The Smoking Gun.system.skills.athletics}
                base : integer {Book 3 - The Smoking Gun.system.skills.athletics.base} (11 different values)
            [crafting] : object {Book 3 - The Smoking Gun.system.skills.crafting}
                base : integer {Book 3 - The Smoking Gun.system.skills.crafting.base} (3 different values)
                    15 (x3)
                    21 (x1)
                    12 (x1)
            [deception] : object {Book 3 - The Smoking Gun.system.skills.deception}
                base : integer {Book 3 - The Smoking Gun.system.skills.deception.base} (4 different values)
                    12 (x2)
                    19 (x2)
                    16 (x1)
                    20 (x1)
                [special] : array<object> {Book 3 - The Smoking Gun.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - The Smoking Gun.system.skills.deception.special.[]}
                        base : integer {Book 3 - The Smoking Gun.system.skills.deception.special.[].base} (same value: 20)
                        label : string {Book 3 - The Smoking Gun.system.skills.deception.special.[].label} (same value: 'to Feint')
                        predicate : array<string> {Book 3 - The Smoking Gun.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - The Smoking Gun.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
            [diplomacy] : object {Book 3 - The Smoking Gun.system.skills.diplomacy}
                base : integer {Book 3 - The Smoking Gun.system.skills.diplomacy.base} (3 different values)
                    15 (x2)
                    14 (x1)
                    19 (x1)
            [intimidation] : object {Book 3 - The Smoking Gun.system.skills.intimidation}
                base : integer {Book 3 - The Smoking Gun.system.skills.intimidation.base} (6 different values)
                    15 (x3)
                    23 (x1)
                    17 (x1)
                    10 (x1)
                    19 (x1)
                    16 (x1)
            [nature] : object {Book 3 - The Smoking Gun.system.skills.nature}
                base : integer {Book 3 - The Smoking Gun.system.skills.nature.base} (same value: 19)
            [occultism] : object {Book 3 - The Smoking Gun.system.skills.occultism}
                base : integer {Book 3 - The Smoking Gun.system.skills.occultism.base} (same value: 22)
            [religion] : object {Book 3 - The Smoking Gun.system.skills.religion}
                base : integer {Book 3 - The Smoking Gun.system.skills.religion.base} (same value: 22)
            [society] : object {Book 3 - The Smoking Gun.system.skills.society}
                base : integer {Book 3 - The Smoking Gun.system.skills.society.base} (2 different values)
                    19 (x2)
                    15 (x1)
            [stealth] : object {Book 3 - The Smoking Gun.system.skills.stealth}
                base : integer {Book 3 - The Smoking Gun.system.skills.stealth.base} (8 different values)
                    12 (x2)
                    20 (x2)
                    13 (x2)
                    16 (x1)
                    21 (x1)
                    25 (x1)
                    14 (x1)
                    19 (x1)
                [special] : array<object> {Book 3 - The Smoking Gun.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - The Smoking Gun.system.skills.stealth.special.[]}
                        base : integer {Book 3 - The Smoking Gun.system.skills.stealth.special.[].base} (2 different values)
                            24 (x1)
                            17 (x1)
                        label : string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].label} (2 different values)
                            'in forests or swamps' (x1)
                            'in sand' (x1)
                        predicate : array<object|string> {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            'terrain:forest' (x1)
                                            'terrain:swamp' (x1)
                                string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:sand')
            [survival] : object {Book 3 - The Smoking Gun.system.skills.survival}
                base : integer {Book 3 - The Smoking Gun.system.skills.survival.base} (3 different values)
                    15 (x1)
                    6 (x1)
                    18 (x1)
            [thievery] : object {Book 3 - The Smoking Gun.system.skills.thievery}
                base : integer {Book 3 - The Smoking Gun.system.skills.thievery.base} (same value: 21)
        traits : object {Book 3 - The Smoking Gun.system.traits}
            rarity : string {Book 3 - The Smoking Gun.system.traits.rarity} (4 different values)
                'uncommon' (x12)
                'common' (x8)
                'unique' (x6)
                'rare' (x3)
            size : object {Book 3 - The Smoking Gun.system.traits.size}
                value : string {Book 3 - The Smoking Gun.system.traits.size.value} (4 different values)
                    'med' (x20)
                    'lg' (x5)
                    'huge' (x3)
                    'grg' (x1)
            value : array<string> {Book 3 - The Smoking Gun.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 3 - The Smoking Gun.system.traits.value.[]} (28 different values)
        [creatureType] : string {Book 3 - The Smoking Gun.system.creatureType} (same value: '')
        [spellcasting] : object {Book 3 - The Smoking Gun.system.spellcasting}
            rituals : object {Book 3 - The Smoking Gun.system.spellcasting.rituals}
                dc : integer {Book 3 - The Smoking Gun.system.spellcasting.rituals.dc} (same value: 29)
        [statusEffects] : array<> {Book 3 - The Smoking Gun.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 3 - The Smoking Gun.type} (2 different values)
        'npc' (x28)
        'hazard' (x1)
    [prototypeToken] : object {Book 3 - The Smoking Gun.prototypeToken}
        name : string {Book 3 - The Smoking Gun.prototypeToken.name} (same value: 'Corrupt Shieldmarshal')